

Burning Halo has a strong chance of igniting melee targets, which will apply to enemies hit by Charge.Alternatively, it can be used to clear a path through enemies using Charge. Bull Rush can be used to ram enemies off the edge of Columbia.If Charge doesn't kill the victim outright, a few more melee attacks should down the target. Brittle-Skinned will cause enemies hit by Charge to also become vulnerable, taking increased damage from attacks.Blood to Salt has the potential to refill the player's Salts, as Charge is both relatively cheap to use and able to kill certain enemies in one shot.Charge is notably effective against the Siren, especially when it's been fully upgraded, as when it is fully upgraded, it recharges the player's shield if used against any enemies, especially when the Siren resurrects them.
BIOSHOCK INFINITE ACHIEVEMENTS COMBINATION SHOCK UPGRADE
Even if the upgrade itself is cheap and adds a bit of extra power to the charge attack, the explosive damage is both low and fairly short-ranged.

Though expensive, Charge Aid offers a quick and instant way to recharge one's shield, allowing the Vigor to be used specifically to that effect.This can be used to reach places that Booker would otherwise have to use the Sky-Line to get to. Charge may be used to jump gaps provided there is an enemy on the other side.Revving up Charge does not cost any Salts, and so revving up Charge while there are no enemies present will give the player an advantage in the next encounter.Though Charge is primarily oriented towards launching the player into the midst of battle, attacking a lone enemy at a distance can work as an escape maneuver.It is best to either prepare or follow up with a stunning attack so as to allow for more leeway. Charging into a group of enemies may end up with the player taking serious amounts of damage if they don't have a plan to back up their move.Likewise, explosive weapons such as the RPG or the Volley Gun will damage the player if used in proximity to their blast radius, and so they are also discouraged. In a similar vein, it is generally not advised to have a long-range weapon on hand (such as a Sniper Rifle or a Carbine) when using Charge, as they will be not as effective at such short ranges.Shotguns are by far the most complementary weapons to Charge, as they work best in close quarters.As Charge is essentially an augmented melee attack, it will benefit from Gear items that apply effects on melee hits.Alternatively, the player can charge into a group and then charge Return to Sender to pick up the resulting gunfire before firing it back at a priority target. Creating a shield with Return to Sender immediately preceding or following a charge will grant the player a few more seconds of bullet immunity.Distracting a group of enemies with Murder of Crows can allow Booker to charge into them safely, potentially even as a means of escape.Undertow can throw extra enemies away from Booker after charging, in case the player finds themselves surrounded.Electrifying an enemy with Shock Jockey before charging them will double the damage of the attack, effectively killing most enemies in a single combo without having to rev up the attack.

Charging into an enemy ignited with Devil's Kiss will cause them to erupt like a volcano, sending out fiery fragments all around them and igniting any other nearby foes.If the target doesn't fall off the edge of Columbia, they'll take increased fall damage. Charging into an enemy suspended in the air with Bucking Bronco will deal increased damage and send them flying through the air.
